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SensePilot: Redefining Hands-Free Computing - A Look Back at the Beta Phase and What’s Next

Helping people with limited or no hand mobility regain digital independence

More than 30 million people worldwide face difficulty or complete inability to use a computer due to conditions such as spinal cord injuries, neuromuscular disorders, limb loss, or even temporary injuries like a broken arm. For many, digital access is not just a convenience - it’s a lifeline to connection, purpose, and opportunity.

SensePilot has built a hands-free software solution that transforms how individuals navigate computers - using just head movements and facial gestures through a standard webcam. No costly equipment. No complex setup. Just smooth, intuitive control and unmatched stability - whether you’re gaming, working, or browsing the web.


Why the Beta Stage Was Crucial

Launching a Beta wasn’t just about offering early access - it was about deeply listening to our users. During this stage, SensePilot invited individuals from all over the world to test their product in real-life conditions: from occupational therapists in the U.S. to injured soldiers in Ukraine. One of them was Vlad - a former Explosive Ordnance Engineer who lost both of his hands while serving. For the first time since his injury, he was able to independently use a computer again using only the camera on a standard tablet.

This period allowed SensePilot to refine everything - from cursor responsiveness to UI clarity and gesture calibration - based directly on the needs and feedback of those who depend on such technology the most.


What Was Learned

SensePilot users helped shape the product:

“The tool is very responsive. I played Factorio with the right keybinds—quite awesome!”

— Beta Tester, Software Engineer

“This technology will make a difference for people like me.”

— High School Student with CP

“Probably the best camera-based head tracking I’ve tried so far.”

— David Harraway, Occupational Therapist


These experiences confirmed that SensePilot fills a critical gap in digital accessibility - making computing more affordable, fast, and inclusive for both short-term and long-term needs.


Where SensePilot is Headed: Launching Soon

With the Beta phase complete, SensePilot is now preparing to launch the public version. This marks a major milestone - not just for the team, but for the broader accessibility and gaming communities.


SensePilot is also honored to be part of two forward-looking programs:

1. Grow AI Accelerator – Powered by Social Tides and INCO group and supported by Google.org, this initiative supports startups using AI to create social impact. Our inclusion highlights the importance of ethical, user-centered AI in reshaping Assistive Technology - giving people more independence without sacrificing dignity or affordability.

2. GameTech Accelerator (powered by GameBCN) – SensePilot was selected as one of 10 innovative projects shaping the future of accessible gaming. Over the next few months, we’ll be working alongside talented developers, mentors, and experts to elevate gaming inclusivity to new heights.


Why It Matters

As devices evolve, the world cannot afford to leave behind those who need better access. Many quit gaming or computing altogether - not due to lack of will, but because the current tools are either too expensive or simply don’t work well.

The team believes AI can be used for good - as a force for inclusion. That’s why they built SensePilot: to ensure that everyone, regardless of mobility, can stay connected, creative, and in control.

Watch Vlad’s story: https://youtu.be/NgidT8apde4


Visit www.sensepilot.tech to learn more and start your 30-day free trial - no special hardware required.


SensePilot's full public launch is coming very soon, so stay tuned and spread the word to those who might benefit the most.

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